Skill: A general feat with the skill trait improves your skills and their actions or gives you new actions for a skill. Also, this feat … Although the post was intended to be a one-off thought experiment based on our experiences building characters for organized play, it gained an inexplicable amount of traction on Reddit, Facebook, and the official Paizo forums. No penalty on attacks made with one exotic weapon, May wield a one-handed or light weapon with a net, Add one or two spells to list of spells known, Use your lore to gain attack and damage bonus against a single creature, Bane is extended a number of rounds equal to your, Gain 2 additional cantrips or orisons known, Channel energy two additional times per day, Judgments have greater effect on creatures of a specific type, chosen from the, Negate some damage when it would otherwise kill you by expending, Take no penalty for repairs made with improvised materials, Foes you strike lose their flanking bonus against you, Gain temporary combat bonuses after resisting fear effects, Break armor or shield to turn critical hit into a normal hit, When you cast a divine spell with the [fire] descriptor you heal an ally within 30 ft. half your level in hp and grant the ally +1, Regain rounds of rage by dealing or suffering, With a full-attack action, each hit against the same opponent deals extra damage, Gain extra abilities when performing within an artificial structure, Use your character level to determine powers and abilities for your mount, When you heal a creature by channeling positive energy, you also relieve its, Counterspell with spell of the same school, Reflect a counterspelled spell back on its caster, Spells affect both you and your bonded creature, Against a pinned opponent, you may double nonlethal damage with grapple check, Against a pinned opponent, you may deal bleed damage with grapple check, Unarmed attacks can inflict piercing damage and sicken foes, Upon successful unarmed strike, you may use a hex, While fighting in magical darkness, you deal +2 damage, Roll twice for unarmed strikes and take the better roll, Knock down or push back foes with unarmed strikes, Make 2 extra attacks against a hindered foe, With successful Stunning Fist, you may cripple opponent's mouth, Foes hit by unarmed strikes cannot attack or cast spells, +2 on saves against nausea, sickening, and ingested poisons, You may roll saving throw for an ally once per day, Take a –2 penalty to your AC to attack with reach, No penalty on attacks made with one martial weapon, You can craft magic items without being a spellcaster, Maximize spellstrike by spending 3 arcana pool points, Switch damage from lethal to nonlethal as a swift action, Halve the penalty for ranged attacks while mounted, Make a full attack if mount moves its speed or less, Ignore 5 feet of difficult terrain when you move, Ignore 20 feet of difficult terrain when you move, Move at full speed even through magically enhanced foliage, Successful ranged attack grants +4 on next melee attack roll, All weapons you are proficient with act as if they had the performance quality, +1 attack and damage on targets within 30 feet, Reduce ranged attack penalties due to range by 2, Total damage from full-round ranged attacks before applying DR, Ranged attacks increase enemy’s DC to cast spells. A type of feat that any character can select, regardless of ancestry and class, as long as they meet the prerequisites. 2. Also note that many colored items are also links to the Paizo SRD. Deal +1d6 points of precision damage with melee attacks. Grant ability to leave no trail to allies within 60 feet or gain +2 bonus on some nature-based skills, When ally confirms a critical threat, you gain an, Gain +1 to all saving throws per adjacent ally, While you are in the same square as a willing ally who also has this feat, you can draw a weapon from that creature as a, Ability to acquire an animal companion, eidolon, familiar, or special mount, Share healing with your companion creature, You can cast a spell with a target of “you” on an ally as a, Divide spell duration with the companion creature, Whenever you are in contact with an ally who has the, Whenever you are within 10 feet of an ally benefiting from a spell or effect that grants a. Knotty-Works Discord Server Pathfinder Compendium (FB) The Knotty-Works on Facebook The Knotty-Works at Paizo The Knotty-Works at the Open Gaming Store Dragons and Things (fb) Paizo Pathfinder Ref Doc The D20PFSRD. [Pathfinder-ish]Feats for an Abjurer? Ferocious summons to distinguish … This guide will hopefully serve as a benchmark for you to come up with your own characters and feat choices, armed with the knowledge of the sorts of feats that will make your character effective at a basic level. A luxury feature, but I like to plan at least up to level 10 when I make a Pathfinder character. Jimbles' Starfinder Feat Tree. Scythe Tree is an enemy in Pathfinder: Kingmaker. Additionally, try to avoid the “+2 to X and Y skills” feats. I n Pathfinder, feats come in all shapes and sizes. I will use the color coding scheme which has become common among Pathfinder build handbooks. In response to the interest expressed by the … google_color_text="5E6A72"; Here is a complete paginated list of the Feats loaded into our system to date. If you would like help with Pathfinder player options not covered here, please email me and I am happy to provide additional assistance.I will use the color coding scheme which has become common among Pathfinder build handbooks. There are a few feats that have prereq's but nothing resembling a tree. Reaver The Reaver feat tree is more targeted towards Dual Wielding weapons that the Barbarian may wield. These function as the, Grant opponent bonus to hit you, but opponent’s attack provokes. This site lists all actions, backgrounds, class features, conditions, feats, powers and skill uses, showing them in tree form. Feat Prerequisites Benefits Feat Type(s) Source; Blade Binder* Base attack bonus +4, proficiency with khopesh or temple sword +2 bonus to CMB checks with blade-binding. | d20HeroSRD Use an adjacent ally to help you stay balanced in combat but to their disadvantage. Pathfinder is a tabletop RPG based off of the 3.5 Ruleset of Dungeons and Dragons. In order to speed things up a bit, I made this handy little tree diagram, and I thought some of you might find it helpful. — Domain Initiate: 1: Cleric … While some feats specifically interact with a PC's race or class, most are available to anyone who meets the prerequisites. 5 Pathfinder: Feats. If you would like help with Pathfinder player options not covered here, please email meand I am happy to provide additional assistance. Augment arcane spells with divine energy and divine spells with arcane energy, Detect lies in a statement you heard, even hours after it has been uttered, No penalties for improvised ranged weapons, Make a bluff check instead of your first attack, Channel both positive and negative energy, Deal twice the normal damage on a single attack, Gain bonus on rolls to confirm critical hits, Deal three times the normal damage on a single attack, Deal four times the normal damage on a single attack, Ability to cast divine spells, domain or mystery class feature, Make a performance combat check as a free action. Here is a complete paginated list of the Feats loaded into our system to date. Pathfinder 2 Feat Rules. Benefit: You can choose to take a –1 penalty on melee attack rolls and combat maneuver checks to gain a +1 dodge bonus to your Armor Class.When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by –1 and the dodge bonus increases by +1. 1: Races of Nature Unleashed (PF1), Aegis of Empires 5: Race for Shataakh-Uulm (Pathfinder RPG), Aegis of Empires 4: Legend of the Burning Star (PF1), Use a single revelation more times each day, Target a creature with a hex a second time that day if it made its save the first time, Failed grapples against you cause attacker to fall, +1 damage and weapons are considered magic, Cast a 0-level spell 3 times per day as a, Reduce your arcane spell failure chance by 10%, Reduce your arcane spell failure chance by 20%, Gain +2 on damage and attack rolls when you have concealment vs. foe, Make a bluff check to feint with concealment vs. foe, While concealed, miss chance increases by 10%, Learn to bounce thrown hammers off of your opponents so they return to you, No penalties for improvised melee weapons, Can exchange channel positive energy to create pool of damage dice, Enhance your shield and the shields of allies adjacent to you, When you successfully avoid damage, spend 1 ki point to redirect attack back at opponent, Disarmed weapons are knocked away from your enemy, Successful acrobatics check allows you to feint, Enemies don’t notice theft until after combat, Throw opponent into adjacent square with a, Exchange later attacks to reroll missed first attack, Take a –5 penalty on later attacks to reroll missed attack, Make one melee attack against all foes within reach, Take the damage of a successful attack upon an adjacent ally, Opponents that take 5-foot step or withdraw provoke attack of opportunity from you, Channel energy can be used to control undead, Create an elixir that allows another to use a, Pick the spellblight inflicted by a critical, May impale and deal extra damage to an opponent with a, Impaled opponent must succeed at a grapple maneuver to pull your weapon out, Become more efficient at switching combat styles with the, Upon successful dispel, opponent must save or is, Tumor familiar dies in place of its master, May take any additional actions remaining after using, Increases the DC to cast spells adjacent to you, Enemies provoke attacks if their spells fail, Reduce range penalties for thrown weapons by 2, Sacrifice a spell to force an enemy to reroll a successful attack against your ally, Attacks with selected weapons do not provoke, After successful tumble through opponent’s square, gain +2 on, Use ki to provoke fewer attacks of opportunities while moving, When a foe more than 5 ft. away from you makes a melee attack against you using reach, you gain a +4, If tripped, move 5 feet as an immediate action, Make ranged attack at any point during movement, Make 5-foot step immediately after an opponent misses, Ignore up to –5 due to distance on visual, Natural weapons treated as magic and silver, Automatically stabilize and remain conscious below 0 hp, Foes must reroll critical confirmation attacks, Once per day, delay onset of harmful condition for 1 round, Once per day, gain new saving throw against harmful condition requiring. FAQ. If you can make multiple attacks on a charge, this bonus only applies to the first attack. You gain a +2 bonus to your CMD against all trip attacks. It's difficult to easily pick out a good train of feats that will work out for him from first level. A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W to Z, Item Creation Feats | Metamagic Feats | Teamwork Feats. Martial Mastery. The feat lost can’t be a prerequisite for another feat you possess, and your familiar must meet the new feat’s prerequisites. Character Sheets Some abilities are not tied to your race, class, or skill-things like particularly quick reflexes that allow you to react to danger more swiftly, the ability to craft magic items, the training to deliver powerful strikes with melee weapons, or the knack for deflecting arrows fired at you. The gimmick is that we're each apprentices of a school if magic, and our masters all disappeared or were killed recently under Mysterious Circumstances (TM). There is no longer a lengthy feat tree with extraneous feats that players a forced to get. » Feats » Book of Exalted Deeds » Ancestral Relic. Feat Tree. There are also separate sections for Teamwork, Eldritch Heritage … Archetype feats with the skill trait can be selected in place of a skill feat if you have that archetype’s dedication feat. I support a limited subset of Pathfinder's rules content. Combat Maneuver Feats grant Combat Maneuver Abilities that the player can choose to use actively in fights. google_color_url="003965"; I'm probably gonna hit level 3 next … Feat Index. | Starjammer SRD Pathfinder Kingmaker Feat Tree. *Toughened by Training Prerequisites: Toughness, any style feat Benefit: You gain +2 HP/ style feat you possess. The bonus isn’t that great and you will be using Perform for most checks anyways, so most are not included on the list. Orange: OK options, or useful options that only apply in rare circumstances 3. Legal Information/Open Game License, Fan Labs Feats . 273 votes, 23 comments. Kingmaker complete list of feats and visualization of feat trees infopic. This site is an SRD (System Reference Document) for the Paizo Pathfinder Roleplaying Game. Deadly Simplicity: 1: Cleric: deity with a simple or unarmed attack favored weapon, trained with your deity's favored weapon: Your deity’s weapon is especially powerful in your hands. I’ve focused mainly on combat feats, arguably the worst offenders. The categories are loose and … In September of 2012, my brother and I released a blog post discussing the issue of feat taxes in the Pathfinder Roleplaying Game. This site is an SRD (System Reference Document) for the Paizo Pathfinder Roleplaying Game. 1. I support a limited subset of Pathfinder's rules content. Prerequisite(s): Character level 5th, must worship a god. Feat Type(s): B: ... Race for Shataakh-Uulm (Pathfinder RPG) Book of Beasts: Witch Codex (PF 1e) Aegis of Empires 4: Legend of the Burning Star (PF1) Lands of Theia; By William McAusland (Outland Arts) However, boring doesn’t mean bad. Make additional attack if opponent is knocked out. Instead, please consult the Full Rules Document.. How often a character is allowed to choose a new Feat depends on his Class. Weapon Focus Feat Tree. How often a character is allowed to choose a new Feat depends on his Class. Instead, please consult the Full Rules Document.. In the stampede toward the newest, shiniest new feats we often overlook … NOTE: Undead Creatures use their Charisma in place of Con for the purpose of qualifying for these feats, and Constructs are treated as having a Con score of 20 for the purposes of qualifying for these feats. | 3.5e SRD A mod that changes the way that feats are arranged, into a feat tree - that way you can actually play the game without prior knowledge of the game, or the need to visit external sites/builds to know which feats to get to unlock others. /Like button. Red: Bad, useless options, or options which are extremely situational. There are good arguments that Duelist should be a base class, but it's present here as a Prestige Feat and its tree. So to try to clean things up a little I have tried to collapse down some of the feat trees. A | B ... * This is a combat feat and can be selected as a fighter or gunslinger bonus feat. Duelist (Prestige) Benefits: When wearing light or no armor and not using a shield, a duelist adds her Intelligence bonus (if any) to her Dexterity bonus to modify Armor Class while wielding a melee weapon. | d20 Anime SRD Recent Changes Posted by 1 year … Scythe Tree is an enemy in Pathfinder: Kingmaker. Vital Strike: Double weapon … google_color_bg="FFFFFF"; google_ad_width=120; For most classes, you gain a general feat when you reach 3rd … Red: Bad, useless options, or options which are extremely situational. When you and an ally are simultaneously hit with an enchantment or emotion effect, you both roll saves but use either result. These abilities are represented as feats. They grant characters abilities that others lack, giving them an edge in the right situation. I support a limited subset of Pathfinder's rules content. Table entries that are highlighted in yellow are … 19 You know how to perform deadly strikes against even the most nebulous of targets. The Scythe Tree was once the dryad queen known as Callitropsia. | Dungeon World SRD Others are just boring. Feat Type(s): C: Combat; Crit: Critical; F: Faction; G: General; Grit: Grit; T: Teamwork; IC: Item Creation; MM: Metamagic; P Performance, Sign in|Report Abuse|Powered By Google Sites, Space, Reach, & Threatened Area Templates, Use a single revelation more times each day, Target a creature with a hex a second time that day if it made its save the first time, Failed grapples against you cause attacker to fall, +1 damage and weapons are considered magic, Cast a 0-level spell 3 times per day as a, Reduce your arcane spell failure chance by 10%, Reduce your arcane spell failure chance by 20%, Gain +2 on damage and attack rolls when you have concealment vs. foe, Make a bluff check to feint with concealment vs. foe, While concealed, miss chance increases by 10%, Learn to bounce thrown hammers off of your opponents so they return to you, No penalties for improvised melee weapons, Can exchange channel positive energy to create pool of damage dice, Enhance your shield and the shields of allies adjacent to you, When you successfully avoid damage, spend 1 ki point to redirect attack back at opponent, Disarmed weapons are knocked away from your enemy, Successful acrobatics check allows you to feint, Enemies don’t notice theft until after combat, Throw opponent into adjacent square with a, Exchange later attacks to reroll missed first attack, Take a –5 penalty on later attacks to reroll missed attack, Make one melee attack against all foes within reach, Take the damage of a successful attack upon an adjacent ally, Opponents that take 5-foot step or withdraw provoke attack of opportunity from you, Channel energy can be used to control undead, Create an elixir that allows another to use a, Pick the spellblight inflicted by a critical, May impale and deal extra damage to an opponent with a, Impaled opponent must succeed at a grapple maneuver to pull your weapon out, Become more efficient at switching combat styles with the, Upon successful dispel, opponent must save or is, Tumor familiar dies in place of its master, May take any additional actions remaining after using, Increases the DC to cast spells adjacent to you, Enemies provoke attacks if their spells fail, Reduce range penalties for thrown weapons by 2, Sacrifice a spell to force an enemy to reroll a successful attack against your ally, Attacks with selected weapons do not provoke, After successful tumble through opponent’s square, gain +2 on, Use ki to provoke fewer attacks of opportunities while moving, When a foe more than 5 ft. away from you makes a melee attack against you using reach, you gain a +4, If tripped, move 5 feet as an immediate action, Make ranged attack at any point during movement, Make 5-foot step immediately after an opponent misses, Ignore up to –5 due to distance on visual, Natural weapons treated as magic and silver, Automatically stabilize and remain conscious below 0 hp, Foes must reroll critical confirmation attacks, Once per day, delay onset of harmful condition for 1 round, Once per day, gain new saving throw against harmful condition requiring. If you or your allies are incapable of taking an, Whenever an ally with this feat who is threatening a creature you are threatening takes a 5-foot step, you can move 5 feet as an, When an ally with this feat threatens a foe, gain a +1 bonus on ranged attack rolls, or +2 if that ally is flanking the foe, When an ally with this feat is within 60 feet and uses a, When an ally who also has this feat disarms an opponent and the disarmed item lands within your melee reach, as an, When an ally with this feat charges, you gain a +2 bonus on attack rolls against the creature charged. 131 You are especially accurate when making ranged attacks against close targets. Ignore your racial penalty to Strength when calculating damage you deal with natural weapons or weapons you’ve trained with. The following table lists all feats, showing prerequisites in tree form. You can exchange only one feat in this way each time you gain a level. You can increase your defense at the expense of your accuracy. Expended with a feat, giving up to get a new grand discoveries with his officers before the augment summoning are the damage. | PF2 SRD. google_ad_format="120x600_as"; google_color_link="000000"; Abilities that require a degree of training but can be learned by anyone—not only members of certain ancestries or classes—are called general feats. Rules Questions: Search Thread Search this Thread: Sir George Anonymous : Sep 4, 2009, 04:26 pm: Do Dazzling Display, Shatter Defenses, and Deadly Stroke require a specific weapon to be selected. You transform into a Large tree. Feat Index. Close. Feat Tree. They grant characters abilities that others lack, giving them an edge in the right situation. Feats often have a number of pre-requisites that must be met in order to select them during level ups. 1. Pathfinder Feat Tree Article - 2020: Go to. pathfinder kingmaker feat tree. Each time you hit a creature with a two-handed reach weapon that you have, Retrieve a specific mundane item from your person, Create magic armors, shields, and weapons, Redirect a spell that had no effect on initial target, Spell with the acid or fire descriptor deals extra damage the next round, Spell with the sonic descriptor gains a debilitating concussive effect, Inflict energy damage instead of regular spell damage, Spell with the fire, light, or electricity descriptor dazzles creatures it affects, Increase save DC of spell for one target in a group, Instantaneous area effect spell lasts for 1 round, Creatures who saved against a spell must save again, Increase spell range to higher range category, Spell with the cold descriptor also entangles creatures if the spell damages them, Exclude targets from an area effect spell, Spell with the force descriptor knocks targets, Nearby performers can aid your perform checks, Deal +1d6 points of precision damage with melee attacks. It is also targeted more towards PvP combat. Feats represent special tricks or abilities a character has acquired through training, luck, or as a quirk of his birth. | OGN Articles Combat Feats General Feats Item Creation Feats Metamagic Feats Teamwork Feats. This site lists all actions, backgrounds, class features, conditions, feats, powers and skill uses, showing them in tree form. You can summon creatures that, by their very nature, wish to fight evil creatures. A feat with this trait can be selected when a class grants a skill feat or general feat. | 13th Age SRD This drastically changes how tankier characters handle themselves on the battlefield. Benefit: When using the Step Up or Following Step feats to follow an adjacent foe, you may also make a single melee attack against that foe at your highest base attack bonus.This attack counts as one of your attacks of opportunity for the round. Use an ally as cover and make them take the attack instead of you. The item must be of masterwork quality, and it must be an item that once belonged to a member of your family. I'm the Abjurer and I'm a little stymied on what feat to take. The Paizo Pathfinder Roleplaying Game rules. Feat Tree - Pathfinder_OGC